Halo ce game
Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out.
This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews Review Filters. Please select a specific package to create a widget for: Halo: Combat Evolved Anniversary. Halo: The Master Chief Collection. Create widget. The Pillar of Autumn is commanded by Captain Jacob Keyes and armed with some of the best technology in the human fleet.
Onboard is an Artificial Intelligence, indispensable to any capital ship in the UNSC navy, and in this case an amazing battlefield tool, able to handle massive amounts of data. Arriving in an unknown star system, you find a strange artifact orbiting a small planet. The object, called Halo, is a massive ring structure, lined with a breathable atmosphere and alien ecosystem.
Attacked by the pursuing Covenant forces, the Pillar of Autumn is disabled, forcing you to escape to Halo. Perhaps this alien artifact contains some answers to the mystery of the Covenant and a way to defeat them. Armed only with your wits, backed by the survivors of the Pillar of Autumn, and assisted by the Pillar of Autumn's AI, Cortana, you are the greatest weapon that humanity has to offer, and the only human that the Covenant truly fears.
As a cyborg, you're incredibly strong, possess impeccable reflexes, and are trained in a wide variety of weapons with which to defeat the enemy. You're armed with the Mjolnir armor, a powered armor suit that protects you from all manners of weaponry, enhances your strength and reflexes, and has an energy shield system reverse engineered from the technology used by the Covenant.
With it, you are nearly invincible. Still, the Covenant are not to be taken lightly. Their Grunts are small, numerous creatures that, while weak individually, can pose a threat in great numbers.
Elites stand nearly eight feet tall, and use an energy shield system to protect them from attacks while they command the battle. Jackals are shield troopers, using a strong shield to protect themselves and their allies from your attacks.
Rounding out their number are Hunters, massive war machines that mount a gigantic hand explosive fuel rod gun and have a massive shield of impenetrable material. Together, these forces seek to destroy you and every other human that still breathes. Halo has a deep, driving storyline and many innovative elements that make it a contender for one of the best games that the FPS genre has ever seen.
Immersed in a rich, sci-fi backstory, Halo provides plenty of material for single player and multiplayer fans alike. Halo is, at its heart, a strongly story driven First Person Shooter. Normally, FPS games aren't really suited for a console like the Xbox, but the design of the Xbox controller, and the way Bungie Halo 's developer laid out the controls, makes Halo an excellent console title. The analog sticks control your movement and aiming.
Shoulder buttons let you fire and toss grenades, and their analog quality in controlling the rate of fire on a full auto weapon makes them perfect for the task.
You can jump, crouch, and even perform attacks with any of the game's weaponry. Unlike other FPS titles, you can only carry two weapons at any given time, although you're free to scavenge the battlefield for any weapons you can find.
This is slightly more realistic than the normal "carry everything" style of gameplay, and requires you to rely on quick wits rather than an endless supply of weapons and ammunition.
The controls can be set up in a variety of ways, including the sensitivity of the analog sticks you use to move and aim. Being able to switch between a normal control set and a legacy southpaw, which completely alters the way you're shooting and moving, is something I consider important.
Given the wide diversity of play styles, a good selection of control schemes is important for any multiplayer or single-player game. One of my other peeves in a game like this is the power-up syndrome, where you'll find little power-ups over the course of the game that give you temporary invulnerability or quicker ammo.
No such thing in Halo , as these items only come in three flavors: Health to replenish your health stats, Overcharge to boost your shielding, and Active Camouflage, which turns you invisible. Plus, all of these items are explained in game, as the health units are actually medkits, and the other two items are shield enhancements that the Elites use, making them perfect for your energy shield, given that it was reverse engineered from Covenant technology.
One of the first things you'll notice is just how deadly this game is. Gone are the days of a poor man's blaster, weak and ineffectual against your opponents.
Halo gives you real guns that can actually defeat your enemies. That means they'll need to use tactics against you. And use tactics they will. As you notch up the difficulty settings, from Easy to Normal, Heroic, and finally Legendary, you won't notice your enemies becoming incredibly damage resistant.
The difficulty settings generally increase the number of opponents, give them a little bit more armor, tougher energy shields, and significantly increase their tactical abilities. You'll see the enemies make better use of their weaponry, talk to one another, flank you, and eventually kick your ass.
It's intriguing to see a game make such use of tactics, as I've never seen a FPS approach this level of thought.
The enemies can talk to one another, make battle plans, and while they are a little predictable, they'll actually outthink you if you give them the chance. The first weapon you'll get is the Pistol and, for my money, it's one of the best weapons in the game. Each has its strengths and weaknesses, but all of them are effective against the enemy. Use a rocket launcher if you're attacking a fortified structure, a gun emplacement, or a vehicle.
The Shotgun is a good close up weapon and, unlike other games, maintains the lethality of a real shotgun out to good distances. You shouldn't need to ask what the Sniper Rifle does and the Assault Rifle has a great high rate of fire attack against unshielded opponents. The Pistol has a zoom feature and is one of the largest caliber shots the Marines have, making it perfect for one-shot kills with a headshot.
Although they're all good weapons, most of these aren't good at dropping the energy shields packed by an Elite or a Jackal. They can finish off an unshielded opponent like no one's business, but against shields, you'll see lots of ricochets. Marines also get Fragmentation grenades, which are timed high explosives that can be bounced around corners for a nice surprise.
Covenant weapons are another matter. The Plasma Pistol fires a steady stream of plasma shots and the trigger can be held down to generate an overcharge. An overcharge shot, aside from being more powerful, can drop enemy shields in one hit, making it extremely useful for taking on Elites and Jackals.
Plasma Rifles are slightly better than the pistol, losing the ability to overcharge for a higher damage and overall rate of fire. Needlers fire shards of charged glass, which not only seek the opponent, but also explode shortly after contact, for extra damage. Enough of those in an opponent and he'll disappear in a pillar of purple plasma, but you'll want to be careful, as not only will the explosion damage you, but the needles bounce off of certain surfaces, rendering them inert.
The Covenant also use Plasma Grenades, which are slightly more powerful than their frag counterparts, but they don't bounce, have a longer fuse, and tend to stick to things. It's pretty funny when you manage to score a plasma grenade hit on someone's head, as you can then point and laugh as they run around screaming until detonation.
Last, you've got a series of vehicles you can use in the game. The Warthog, the first vehicle you'll use, might end up being your favorite. It's certainly mine. An all purpose jeep, the Warthog has room for a driver, a gunner, and a passenger. The weapon on the Warthog is a large anti-aircraft gun with unlimited ammunition. This one is fast and easy to use, so it'll be good to rely on.
After that comes the Scorpion, a giant tank packing a mortar launcher and a coaxial machine gun. Heavy and slow, it's great for taking out big targets, but suffers from its lack of speed and still leaves the driver partially exposed to enemy fire.
Four of your allies can also climb onto the exterior of the tank to provide you with fire support. Next is the Ghost, a small Covenant speeder. It's fast, maneuverable, and packs a pair of plasma guns. Since it hovers, it has a tendency to bounce around at higher speeds, but still has the ability to kill an opponent by running over him.
Finally, later in the game, you'll use a Banshee, the Covenant flying vehicle named for the screaming sound it makes during turns. It doesn't obey the laws of physics like other vehicles, thanks to the Covenant technology, and while easily destroyed with a Rocket Launcher, packs a mean punch with its plasma guns. Halo 's single player campaign is laid out over a series of ten chapters, all of which are pretty large.
I found, when all was said and done, that I'd spent about ten hours or so running through the game on Normal mode. Inside each chapter are a series of small missions that are assigned to you as you're running through the game.
Thanks to the Xbox internal hard drive, the large chapters are the only thing that slows down the loading process. It takes a few seconds, up to a minute to load a chapter and then, inside that chapter, switching between missions and the automatic checkpoint save occur on the fly, and they're so close to seamless that you'll think they're framerate skips at first. The storyline is integrated with each mission and, while it isn't as detailed as I'd hoped, it gives you the impression that you're doing something other than running between areas, hunting for bad guys.
Once again, Bungie proves that it's got the right stuff. Taking advantage of the Xbox's multiplayer features, you can play a versus game with up to four players on the same TV, sixteen players through a System Link game, using four TV's and Xbox units, and even a cooperative mode, that lets you play through the single player storyline with your good friend.
The only multiplayer mode that suffers from framerate loss is the System Link mode, as with sixteen players, the performance can sometimes jitter. On top of this, playing against other people means that you get to use Bungie's many different multiplayer modes.
They've got five different modes: deathmatch, capture the flag, king of the hill, oddball, and rally. Each mode has different settings you can adjust for a different performance. My favorite so far is Rally, where you race one of your friends in the Warthog.
With so many options, it's easy to enjoy a multiplayer game. Halo is the Xbox's killer app for a variety of reasons, not the least of which are the graphics. The end mission of Halo: Reach takes place just a few moments before the original Halo: Combat Evolved , so it's not hard to tell where this falls on the Halo timeline. The game tells the tragic story of a team of Spartans attempting to defend the doomed planet Reach from an overhwleming force of Covenant invaders.
Fans of the series knew from the get-go that it would be a losing fight. The campaign possesses a somber tone, but it introduces robust gameplay through its multiplayer component. The original title that started it all, Halo: Combat Evolved is the first game where players control Master Chief.
With an excellent weapon sandbox and other phenomenal gameplay elements that have remained fundamental staples for the rest of the franchise, Halo: Combat Evolved focuses on the Chief's journey across the titular Halo ring. Not only does he learn about the gigantic ringworld's true purpose, but he also has to defend himself and others against Covenant forces and the grotesque Flood.
This is the game that kickstarted all lore for the franchise, and we have it to thank for the hours we've spent learning and wondering about this universe. However, fighting to protect the Pillar of Autumn against waves of Grunts and Elites still feels like a familiar experience to any Halo fan.
Halo 2 is often considered one of the greatest first-person shooters ever made with some even considering it better than the original. It directly continues the adventures of Master Chief, while also adding brand new gameplay elements that took the series to new heights.
The story takes place after the events of Combat Evolved as the Covenant make a play for another Halo ring, and humanity has to muster its forces to stop them. From an expanded weapon sandbox to double-wielding, Halo 2 was full of surprises for fans. This includes the famously ambitious multiplayer and a new playable character in the form of the Arbiter. Originally thought of as a small side project by Bungie that merely supported the story of Halo 3, ODST eventually grew to become a full-fledged game that is able to stand tall among its brethren Halo titles.
Playing as a lone ODST roaming the ruins of New Mombasa was an incredibly engrossing experience that no one saw coming. The quiet streets in the dead of night, the jazz overtones courtesy of Martin O'Donnell and Michael Salvatori, and the unique plot progression make ODST a darling jewel in the collection of Halo games we've played. Halo 3 concludes the story started by the original Halo, before the later events of the Reclaimer Saga.
Due to being the grand finale of a trilogy, the game was designed to be bigger and better than what came before. Change it! Edit this page Discuss this page Page history. Recent contributors to this article The following users recently contributed to this page:. The Halo: Combat Evolved Manual. Contents 1 Sections of the Manual 1. The story so far [ edit ] This section holds what has happened previously in the Halo Universe. Story so far [ edit ] Story so far The year is The Main Screen [ edit ] This section tells you about the menu.
Loading and Saving Games [ edit ] This section goes though how to save and load a game. The Pillar of Autumn and its Crew [ edit ] This section goes though information on the Pillar of Autumn, and the cast of Human and AI companions you come across in this game.
Captain Jacob Keyes Twenty-six years into his military career, Captain Keyes commands respect as a keen strategist and inspirational leader of his men. The Covenant [ edit ] This section goes over the Covenant enemies you will face during the course of the game.
The Covenant The Covenant forces have spent more than thirty years trying to wipe out humankind. The Jackals With superior senses of sight, hearing and smell, Jackals serve as scouts and assassins for the Covenant forces.
Fighting the Enemy [ edit ] This section goes over the Master Chief, the character you play as. Text [ edit ] You are the Master Chief—all that remains of a classified military project to build a series of genetically enhanced super-soldiers. Your Armor [ edit ] Human soldiers have used performance-enhancing equipment for hundreds of years, and your MJOLNIR battle suit represents the current pinnacle of military technology.
Going into ever part of it in detail Melee fighting [ edit ] This section goes over how to use the melee. Human Weapons [ edit ] This section goes over how several human weapons work.
M6D Pistol This pistol is a recoil-operated, magazinefed handgun. M90 Shotgun The shotgun is a pump-action magazine fed dual tubular non-detachable type weapon.
Covenant Weapons [ edit ] This section goes over Covenant weapons. Needler Very little is known about this weapon other than that it is a magazine-fed weapon capable of automatic fire.
Stationary Gun Shade Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. Plasma Grenade This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. Getting Around on Halo [ edit ] This section goes over vehicles in the game.
Human Vehicles [ edit ] This area goes over the human vehicles in the game. Covenant Vehicles [ edit ] Ghost Crew: 1 Weight: 2. Banshee Crew: 1 Weight: 2. Starting Multiplayer [ edit ] This section explains multiplayer, co-operative play, and split screen. About Bungie [ edit ] This section explains what Bungie is. Credits [ edit ] This section goes though who made the game.
Warranty [ edit ] This section goes over what legal stuff you could do when you first purchase the game. Customer Support [ edit ] This section went over places you could call if your game has problems. A section all about Halo Community's was added. The "Using the Xbox Video Game System" was changed into "Setup and Installation", a section about how to install the game and set it up. The section on Multiplayer was updated to account for the new online aspect of it.
The credits added a section for the team who did the PC port. The support section was updated to suit the PC version. Weapon and vehicle sections had additions for the multiplayer.
Added info is below. Human Weapon Additions [ edit ] Flamethrower Multiplayer The M Defoliant Projector is a standard chemical flamethrower which projects and ignites a stream of volatile, semi-liquid adhesive. Gallery [ edit ] Japanese version of the manual.
0コメント