Eve career guide download




















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A major strength of the sci-fi massively multiplayer online game EVE Online is that there are no classes and certainly no professions that a player is locked into. EVE 's professions are freeform , but this can lead to new players being unsure about what to do or be in the game. The title's developer CCP Games is attempting to remedy this. The EVE Careers Guide is a PDF file with interactive links throughout to navigate between sections, providing a comprehensive look at the game for rookie pilots.

Zapatero welcomes new players to EVE Online , explaining the game in broad terms: "Many have found their own path in EVE by taking turns that are wildly divergent from what its makers envisaged. EVE is about relationships, prejudices, trust, greed and creativity more than it's about spaceships, trade and combat. It may therefore be a good idea to familiarize yourself with some of the core aspects of the game, in order to have a better idea of what to expect:.

To play EVE you must first create an account. Your account name doesn't show up anywhere in game, and you can have up to three characters per account. You can have as many accounts as you like. If you were invited to EVE by a friend i. Additionally, your friend will receive a reward.

It's possible to invite yourself to create additional accounts. Even if you were not invited, you can use a public invitation link. Those are often shared by streamers and YouTubers. Use a search engine to find them. Sadly, sometimes accounts are hacked. Observe basic security considerations to prevent this. On top of that, you should use Two-Factor Authentication.

The first decision you have to make is to choose a race for your character. There are 4 major factions in the game: Amarr , Caldari , Gallente , and Minmatar. Generally speaking, your choice of race is purely an aesthetic choice, as every character can potentially learn every skill.

That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of race therefore mainly determines the look of your character and if you choose your role-playing opportunities.

You will receive a few initial skills in your chosen race--regardless of whether you are a paying subscriber "Omega" or playing for free "Alpha" --but you can quickly "cross-train" to try out other races' ship and weapon types. A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every race to choose from during character creation. The bloodline you choose determines which NPC corporation your character will automatically join when no longer being part of a Player Corporation or Starter Corporation.

However, there is absolutely no practical difference between any of the corporations, so the choice is purely aesthetic. The School you choose will only determine which starter solar system you begin in, and which Starter Corporation you will be part of.

There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your Home Station independently from any corporation you might have joined and independently of the location you are setting your clone from.

Next, you have to design your character's appearance and take a portrait. Your looks depend in part on which race and bloodline you chose, but the tool also gives you a lot of flexibility. You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for "Character Remodeling" with PLEX through the New Eden Store.

Pick your character's name carefully, as you can never change it later. Your name is part of your identity, and it will influence how your corpmates think of you.

In EVE Online, most corporations make use of voice communication e. Mumble during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.

Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. This approach will produce the best results - in EVE, or in real life! The huge sandbox of EVE provides many, many options here. Here are some of the most popular career choices, ranked roughly from lowest to highest risk. Industrialists are people that specialize in making things, moving them around, and earning ISK for their labors:. While Industrialists specialize in making and moving things, Businesspeople earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.

Explorers are people that find things, and then make money on what they find. They come in a couple of varieties:. Military specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might. In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not.

Both styles of play are allowed. In fact, EVE is one place where crime does indeed pay - and pretty well, too. Most MMOs frown on providing out-of-game services for in-game payment. Allowing any exceptions is seen as a slippery slope that ends with real money trading of in-game currency. These include forum signature art, graphic and website design, website hosting and voice communications server rental.

While CCP does not allow trading of in-game items for real-world money, it does allow trading of real-world money for in-game ISK, within certain limits. Pilot License Extensions PLEX , which can be used to pay for game time in day increments, can be purchased from CCP and then sold through the in-game market to other players.

But if you have an well-developed character that no longer serves you well, trading that character for ISK is an option. Note: you may not offer to transfer characters except your own, or act as a "broker" or intermediary for compensation or otherwise for anyone wishing to transfer or obtain characters - doing so is a violation of the CCP End-User License Agreement EULA.

If you can consistently generate roughly 1. PLEX are available in-game for about 3 million or so each - perhaps a bit higher or lower depending on market fluctuations - and PLEX are needed for a month of play. By putting together a portfolio of profitable activities, you can develop enough ISK-producing ventures to fund your EVE career.

The advice in this class represents most, but not all, of the potential career options in EVE.



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