Resistance 2 games
Insomniac Games promised that the game would be bigger in almost every respect when compared to its predecessor. The game features a fully-fledged single player campaign, a separate cooperative campaign, and online multiplayer mode that allows up to 60 players to compete at one time.
The single player campaign continues where the previous game left off and again follows the main character, Nathan Hale , as he tries to repel the Chimeran invasion , this time from his home country, the United State of America. The separate cooperative campaign is similar to its single player component, however, Nathan Hale is not a playable character. Co-op supports two-player split-screen or up to eight players online, where players can select from a trio of classes which are soldier, special ops, and medic.
Both the single player and cooperative campaigns include boss battles and 12 new types of Chimeran enemies. In addition to expanding Resistance 2's cooperative and multiplayer aspects, Insomniac Games also implemented numerous technical and community-oriented improvements over the first game. Some of these enhancements include:. Resistance 2's single player campaign picks up at the exact point where Resistance: Fall of Man ended.
This research base is devoted to trying to reverse engineer the advanced technology of the Chimera. It is here that Hale discovers that he is not the only individual who has not succumbed to the Chimera virus. These individuals comprise a group known as "The Sentinels" with enhanced reflexes and combat abilities. Soon after Hale meets the Sentinels, the Chimera learn of the existence of the American base in Iceland.
As a result, the Chimera immediately send a Goliath to attack the research base. Hale and the Sentinels combine forces in order to repel the Chimeran offensive, and they eventually escape making their way safely back to the United States.
Two years later things are looking bleak for the United States. The U. In addition to this, the Chimera infestation has already claimed several U. S cities, including Chicago. At this point It seems that Hale and the Sentinels are the America's last hope against the seemingly unstoppable Chimeran invasion force.
Together they had just saved San Francisco from the immediate threat. Soon after saving San Fran, the Sentinels learn of an important Chimera communications hub located in Chicago. Thus Hale and the Sentinels pack up and head to the East Coast, where they hope a surprise attack will destroy the Chimera's presence in the U.
The gameplay in Resistance 2 is different from its predecessor in that Nathan Hale no longer acts as a " one man army. Because of this change, the player will now encounter new situations that encourage squad work. Hale's teammates also serve as a vehicle to relate critical information to the player.
They constantly update Hale with news from the home front and they each have their own individual personalities and back stories that are developed as the game progresses. The player should also notice changes within Hale throughout the game. Ted Price was quoted as saying "Hale is still fighting the [Chimeran] virus. He's resistant, but only to an extent. Price is also quoted as saying that the changes Hale undergoes and his fate are both "creepy developments.
The Chimera enemy from the original Resistance: Fall of Man are much of the same. They're bodies have 12 times the metabolism which results in their healing abilities however increases their body heat to explosion level, so any Chimera breed that has regenerative health also has some form of heatstack on their back.
Currently there are 42 known Chimera Breeds, which are the following;. Elite Chimera are chimeran breeds that require much more firepower to bring down than normal Chimera.
Essentially making them boss characters. Resistance 2 brings back many weapons such as the M5A2 Carbine, L23 Fareye, and Bullseye, which is significantly improved from the original game, but also adds all new weapons to the game. The Cooperative multiplayer mode is a class-based shooter where players take on the roll of generic soldiers to fight the Chimera enemy. Unlike Team Fortress 2, players battle against bots and not other players.
Players may only choose to fight on the side of the humans, they cannot fight as Chimera in co-op. This mode contains 6 unique maps, each with objectives that are randomly stringed together depending on the number of players and their respective levels.
The number of enemies and their difficulty is also tuned to the number of players and their levels. Players are also able to level up their classes from 1 - 30, buy upgraded equipment with acquired Gray Tech , unlock alternate guns as well as special skills called Berserks. Each class has it's own strengths and weaknesses and requires each member to know the role of their class and be able to use it effectively in order to complete the mission; no one class is entirely sufficient although the medic comes pretty close.
Each level also contains collectible intel called Status Reports. The cooperative mode has garnered much praise for the game. The soldier is essentially the "tank" of the game. He can take quite a bit more damage than the other classes and has a powerful Primary Weapon. Out of the three classes, the soldier is offensively the best. He is armed with the Wraith mini gun with an alternate fire that deploys a force barrier energy shield.
With this equipment, soldiers are able to decimate the enemy from behind their shield. While very effective, the soldier burns though ammo pretty fast and the shield will deplete in the blink of eye when taking a lot of fire. As a result, the soldier requires nearly constant ammo refills from the Special Ops to keep the shield up and remain offensively effective. The medic, as the name implies, is the healer of the group. He is equipped with a Phoenix or "healing weapon" that siphons energy health from targeted enemies and converts it to Bioplasm, filling up the alternate fire.
When enough energy has been siphoned, the player can fire a rocket-launcher-like healing burst at his teammates to heal them. While siphoning energy from enemies, the medic will also heal himself making him one of the most difficult teammates to take down as long as he is firing. This class is best known for being the damage dealer and the armory. He can distribute ammo and grenades to his nearby teammates and he can also earn and distribute advanced ammo that deals more damage. Their primary weapon, the Marksman, is a very powerful weapon allowing for powerful burst of damage however it is necessary to reload very often.
The Special Ops also has the least health of any class, meaning that the medics need to pay particular attention to keeping the Spec Ops alive when they are offering support on the front lines. Gray Tech is the Cooperative mode's version of currency. It can be used to purchase upgrades from the Equipment Room menu. Acquiring Gray Tech is simple. When a boss character is defeated, they will typically drop a gray-looking pod. When you or any teammate collects this pod it evenly distributes the contained Gray Tech amongst all allies in the area, typically 1 or 3 pieces per pod.
The Berserk is Resistance's version of a super. As players damage enemies, absorb incoming fire with their shield, resupply allies with ammo, heal allies, or gain XP through any other method, this meter will gradually fill up and when full it will typically begin blinking. At this point, you can hit the Down Button on the D-Pad and unleash it. Each Berserk grants different special abilities to the player and at this time each class has 3 to chose from; 1 is default and the other 2 must be unlocked by leveling up.
To change it players must go into the Equipment Room menu and select the option to change their alternate weapon. Once that is done then it will ask you to choose a Berserk. Currently, there are 6 unique maps, all re-purposed levels from locations visited in the single player campaign. Each map has a set number of different objectives that are randomly stringed together.
Each map also contains several rewards called Status Reports. In order to unlock more maps, players will have to collect a certain number of reports. Check out one of the maps available for download, Aftermath. Ruins and organic cover provide the backdrop in this new map. Watch out for the Resistance 2 1. Are you good enough to tackle the superhuman co-op mode?
Check out this demo to find out! Check out one of the maps available for download, Pitstop. A most intimate killing experience. Check out what the 1. Awesome new spawning options. Check it out now! Players are tasked with many randomized objectives around the map, while defeating hordes of Chimera in the process.
The strength of the enemy forces is altered based on the number of players and their skill levels. There are three classes to choose from: Special Ops - long-distance damage dealers, who also provide ammunition; Soldiers - the "tanks" who endure the most damage; and Medics - who drain life from enemies and impart to teammates.
Competitive Mode features support for up to 60 players at any given time; the highest number of players for any PlayStation 3 online game at the time of Resistance 2's release. Four games modes are available: Deathmatch , Team Deathmatch, Capture the Flag Core Control and Skirmish, while involved players getting split up into squads of five and take part in objective-based proxy-battles. Players can play as either the Humans or the Chimerans, and get to choose their weapon loadout before and during a game while respawning.
The addition of berserks is a new feature, and can only be accessed if the player reaches a required XP during a game through kills.
The berserks give players an additional advantage such as a new weapon or added health but only for a short period of time. There are a variety of campaign based maps featuring maps of different sizes 10p, 20p, 40p, 60p with the player choosing their preference. Custom games also made a return, although unlike Resistance: Fall of Man , players cannot receive XP in custom games.
The ranking system is also identical to that of Resistance: Fall of Man , with players progressing through 20 ranks with three tiers each from private up to supreme commander making a total of 60 ranks. As some ranks are gained, players receive unlockables such as different berserks and skins. On March 26th , the Aftermath Map Pack was released introducing new maps and skins to multiplayer. The game's online multiplayer, along with Resistance: Fall of Man , and Resistance 3 , was disabled by Sony on April 8th, No reasons as to exactly why have released to the public by Sony.
Upon successfully destroying the Central Chimeran Tower in London, England, breaking the Chimera's hold on the country, Hale is somehow able to escape the destruction of the tower. He finally ends up wandering aimlessly through a snow covered field outside of the city. Upon boarding the aircraft, Hale is grabbed by two additional Black Ops and given a sedative as he struggles.
Hale fights against his captors, but a Black Ops soldier draws his pistol and "suggests" that he relax. The sedative takes effect and Hale passes out. Hale regains consciousness as the VTOL continues to its destination, and is met by an officer who is leading the Black Ops. Hale was monitored during the American invasion of the Chimeran-controlled British Isles, and when his immunity was discovered, they made plans to extract him.
Blake, Hale, and the others find the base under attack by the Chimera. Blake and Hale survive and make it into the base, defeating any Chimera in their way. Blake leads Hale inside the base to " Daedalus ", a test subject being observed by Fyodor Malikov.
Blake is unable to contain Daedalus and he escapes, but not before leaving a cryptic message for Hale. Hale, Blake, Malikov, and the other SRPA personnel in the area are able to evacuate the base, and Hale is brought to meet the the " Sentinels "; a mobile strategic reserve fighting task force formed from soldiers found to be immune to the Chimeran virus, brought together, trained and equipped for the purpose of defending the United States of America from the inevitable Chimera invasion.
Two years pass and Hale is promoted to Lieutenant. He becomes in charge of Echo Team ; the Sentinels' vanguard unit, which consists of Sgt.
Benjamin Warner , Cpl. Joseph Capelli , and Spc. Aaron Hawthorne ; and is put on the same regimen of inhibitors to prevent the virus from changing him further. On May 15, , the Chimera launch a full scale invasion of the United States, attacking with their huge aerial fleet of battleships, transports, and fighters on both the East Coast and West coast. Hale, Malikov, and the other Sentinels are able to escape from the destruction of San Francisco after Hale kills a Chimeran sea monster, referred to as a Kraken.
Hale and Echo Team were ambushed near Orick, California on their way to a battleship that was damaged in the battle at San Francisco. After battling through the town of Orick, the squad boarded the Chimeran battleship to destroy it from the inside.
As they fight through, Hale becomes increasingly pale and showing the signs of the Chimeran virus. Hale eventually discovers one of the ship's control rooms and learned the Chimeran fleets' headings is towards the center of the Liberty Defense Perimeter. After destroying the battleship, Echo Team, which is piloting a Chimeran shuttle , are shot down by Stalkers and crash near Twin Falls, Idaho which lies on the Liberty Defense Perimeter.
At Twin Falls, Idaho , Hale regroups with the rest of Echo Team as they fight to activate two of the defense towers around the Liberty Defense Perimeter before the Chimera can break through the lines. After several encounters with different strains of Chimera, Hale and Capelli are sent to activate one of the towers while Warner and Hawthorne are sent to activate the other tower.
A Mother Spinner attacks the pair, dragging Capelli off the tower in its jaws and pursuing Hale until he finally defeats the creature at the top of the tower.
Upon learning Capelli is alive and has been extracted, Hale and his allies successfully reactivate the towers and the Chimera fleet is repulsed. Hale disregards Blake's advice to go to an inhibitor station, despite the fact he is long over due for treatment, before boarding a VTOL to extract Dr. Malikov from the besieged Station Genesis. Fyodor Malikov , only to discover it is under attack from the Chimera. Fighting deep within Station Genesis, Hale encounters Daedalus for the second time, who continues to use his telekinetic powers to communicate with Hale and tell him that humanity's resistance is useless.
Hale learns from Malikov that "Daedalus" used to be a human known as Private Jordan Adam Shepherd , but, along with Hale, was part of " Project Abraham ", a military program designed to try to create Chimera-human hybrids such as the Cloven.
Shepherd was part of Malikov's tests, and one of the two the other being Hale himself who was injected with pure Chimeran DNA. Unlike Hale, who had the DNA go into submission, Shepherd's injection morphed his body into the barely human form of Daedalus, and gave him knowledge of the Chimera's origins and goals.
From there, Daedalus was able to take control of the Chimera and remove their weaknesses of being too linked to Angel controllers. Hale escapes Station Genesis with Dr. Malikov and is angrily reprimanded by his team member, Capelli, for not going to an inhibitor station in order to treat the Chimeran virus. Hale dismisses Capelli, who is wary of Hale, and continues to Chicago. Hale and Echo Team are ordered to deactivate a "hub" tower in Chicago in order to deactivate one of several activated Chimera towers which are slowly building up energy.
Much of Chicago has been damaged or destroyed, and much of the populace either evacuated, killed, or turned into Chimera since its exposure to a spire attack two years prior. Hale and Echo Team encounter heavy resistance at Michigan Avenue but ultimately dispose of the hundreds of Chimera sent to reinforce the position. Hale encounters a giant mutated Chimeran creature named the Leviathan.
While Hale is able to kill the Leviathan, Dr. Malikov is unable to deactivate the Chicago tower. Malikov learns that the Chicago tower was activated remotely from Iceland by Daedalus.
While at first the missions seems to be succeeding, it becomes increasingly evident that SRPA has walked into a trap. Having helped as many soldiers as possible to evacuate, the team makes their way into the tower.
0コメント