Planetside 2 game manual




















To open a menu list of voice macros, hit V and then hit one of the following number keys You'll use V and 1 through 5 the most, and 8 occasionally when accidents happen. Be sure to play around with this system to not only explore its options but become adept at using it. PlanetSide 2 also includes an in-game VoIP system. While there is still the text box chat system located in the upper left corner of the user interface, the VoIP adds a number of channels.

The VoIP system will add a nice variable for communication among the more serious players. The VoIP system does however require some customization with Keybindings so be sure to spend some time playing with this system too and getting it set up to work efficiently. PlanetSide 2 has well over weapons in game for various classes and Empires. All the weapons in PlanetSide 2 can be purchased, if they are not starting weapons for classes, with either Cert Points or Station Cash.

Do note that all weapons are "sidegrades" of each other, rather than upgrades. This means that some weapons will be better in some situations more than others, but no obvious "best" weapon. There are also medals for each weapon that can be earned based on kill count that can earn extra cert points for the player. Boosts are enhancements to characters and can do a wide variety of things. Some examples include increasing the rate of accumulation of resources or experience.

Some remove or decrease the wait time before re-spawning a destroyed vehicle or speed up reloading, running, aiming, etc. A character can only have one boost equipped at any time, but they are limited in duration, lasting only around 24 hours, and cost Station Cash to purchase. To see a full listing of available Boosts check out the Boosts page.

Certifications are awarded with weapon medals , as characters level, or through experience gaining activities. Certification Points are earned with every experience points the player earns. Every weapon, vehicle and class in PlanetSide 2 has its own system of Certifications. Once a player spends certification points on Certs as they are referred they desire, the character needs to return to a Class or Vehicle Terminal depending on the Cert to load the new ability, weapon, skin, mod or otherwise into their loadouts.

Also Cert points will accumulate on a character and represent the character as a whole. However, once a player spends points on an ability it remains with the class it was spent on.

Armed with not only a new gun but the basic concepts of PlanetSide 2, both veteran and rookie players alike are ready to take the field in this sequel to the landmark MMO FPS. PlanetSide 2 is a massively multiplayer online first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Join up in battles being waged with thousands of other players in intense land, air and vehicle gameplay where the fight for territory is more than a victory, it's survival.

Now as an individual player you should experiment with the extensive skill tree and free-form class-based system. Also customize your soldier, weapons and vehicles to match not just your personal play-style, but the needs of your squad, outfit or Empire.

With the potential for battles to last from days to weeks, players will need to build alliances and form specialized combat outfits to take on long-term strategic and tactical initiatives. With air and ground combat, the battles will be larger and more intense than ever. And whether it's "Loyalty until death! For more Strategy and Tactics, check out the Classes section for a more detailed look on how to play each class.

Also check out The World section and learn the in's-and-out's of offense and defense for each base type. When you're ready for more advanced topics, check out Advanced Coordinated Operations to learn how to work in large groups and the Outfits to see about joining one. An area inside the world of Planetside where players can practice different infantry weapons and vehicle weapons.

Not sure if you want to spend those certs on a weapon? Head on into the VR Training Facility and give it a test run as long as you like.

Is there a vehicle you want to learn how to pilot but don't want to worry about enemy players? The VR Training Facility is calling for you. PlanetSide 2 Wiki Explore.

Getting Started. Prowler Mosquito. Vanguard Reaver. Magrider Scythe. Javelin Chimera Dervish. Bastion Fleet Carrier Colossus.

Outfits Outfit Wars. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Cancel Save. PlanetSide 2 features incredible continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. With the territorial control meta-game, landmass has intrinsic value. In PlanetSide 2 battles can last for days or even weeks, and finally taking control of the base means it's yours until someone can take it back.

Working strategically as a team to capture key tactical positions such as power plants and ammo depots have long-lasting effects that can shift the tide of battle. Victory requires strategic teamwork and a quick trigger finger to survive the massive battles. PlanetSide 2 provides sophisticated communication tools that players need to coordinate and strategize from within and outside the game environments. From our up-to-the-minute, data driven Players site, providing the most relevant stats, map dominance information and more.

Planetside 2 revolves around various powerful factions engaging in large scale battles on giant maps. Various factions dot the battlefield while vying for victory. Each of these has its own unique weaponry, vehicles, and styles of play. Victory rides on decisions to push or hold different positions. While fighting on one of the three possible battlefields, this game keeps you on the edge of your seat. Your eyes will constantly dart in all directions, always expecting enemies to attack from ground, air, or sea.

The twitchy combat and amazing bullet physics demand lightning reflexes from each and every player. The option to play solo or in a squad allows for a different flow in each match. This is true considering how much player customization is allowed. Since it is written by the game developers the algorithms of how it behaves will vary. I will get to this feature in Planetside 2 later, as there are controversies surrounding this feature. G-sync is a licensed module that has a stricter specification and often a bigger frame rate range in which it can be active.

It is required to function from 30 hz and up to the screens maximum refresh rate. Freesync often starts at 48hz and goes up to the screens maximum refresh rate but is not a licensed product. Some Freesync displays are checked for compatibility with Nvidia graphics cards and can then be used as G-sync compatible but can still be worse than the real G-sync module. They exist to mitigate screen tearing without causing any performance limitations but are not perfect solutions.

Most notably you MUST make sure your game is running within the variable refresh rate range that your monitor supports, that means you need to use the Nvidia control panel to limit your frame rate to a value that is 2 frames lower than your screen refresh rate to make sure it does not go outside that range. If there is an ingame FPS limiter, that works aswell. This does not completely remove screen tearing. There can still be tearing on the lower part of your screen:.

To solve this we have to enable vsync. This will NOT increase the input delay. It does NOT increase the input delay because Adaptive Sync is keeping your screens refresh rate in sync with your frame rate. Do not use the Fast method of vsync in the Nvidia control panel for this, instead just use ON or the ingame vsync toggles.

These settings can be changed in the file they are stored in. Display Mode is where you pick how the window of the game should behave. If you only have one display you should use Fullscreen to get the best performance and optimal alt-tabbing. If you have more than one monitor you should use Fullscreen Windowed, so that you can alt-tab out of the game and use your other display without the game being minimized.

There can be a very small loss in performance in any Windowed mode but is worth it for the quality of life it gives. Resolution is the resolution at which everything in the game runs at and should be set to the native resolution of your display.

This is grayed out on Fullscreen windowed as that is forced to your native resolution. Changing this affect GPU workload. Using this to gain performance in extreme cases can be useful without making text and HUD illegible as those are not affected by Render Resolution.

Vertical Field of View defines how wide your vision is in the game. This has a maximum of 74 in the game but can be edited in the config file to a much higher value. A vertical fov of 74 is translated into degrees of horizontal fov on a aspect ratio screen. Wide View Mode is designed for playing with a triple monitor setup but may be useful for ultrawide monitors Aspect ratio of Vertical Sync we have already gone over quite a bit. This is the in-game toggle for it. Leave this disabled for better performance.

Ambient Occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. Bloom is a shader effect that changes how lights look. The effect produces fringes or feathers of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It has very little performance impact. Use it if you like the effects. Motion blur creates blur when you move.

This is generally unwanted as it makes tracking harder and your peripheral vision gets blurred more than needed. This has a noticeable performance impact. Overall Quality is just a preset quality picker. It replaces every setting in the column with the one you pick in it. Graphics Quality affects many effects and details, such as the quality of cloaking and smoke particles.

Medium is a good middle ground for performance and quality. Going lower makes it harder to spot cloaked objects. Impacts GPU and according to some increases input lag as you set it higher. Texture Quality decides how big textures should be and makes the game prettier. Exceeding the amount of VRAM you have will cause Stuttering, as the memory can not contain all of it.

Lightning Quality affects things like muzzle flashes. The performance impacts is not big and may help with spotting people when they are firing. Use it on High unless you really need performance. Shadow Quality affects if shadows should be drawn and at what quality.

There is a big quality difference between low — medium and high. Trees will have shadows on High. Shadows have a big performance impact on the game and essentially needs to be set to OFF if you want to be competitive. Shadows are considered to be rendered by the CPU and are not coded especially well. Effects Quality affects smoke from grenades, the quality of explosion effects and will have a big impact on performance in the big fights.

This can be set to Low without much loss in fidelity, as explosions are very brief. Terrain Quality affects which level of detail the maps terrain should use at its various ranges. Setting this higher increases this range.



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